In fact the UI isn't even build to support the usage of special unit abilities, like it's the case in other games and thus most units only have an off/on toggle for some energy draining abilities, like radar. Everything is just pretty looking but totally dumbed down. The AI is a wild mix of all vision omnipresence cheating, knowing your weak spots without ever scouting properly, and some really stupid easily disposed of joke.įuturistic: I expected this game to be about futuristic combat but this was also entirely deceiving as most units only have a single type of weapon and there are literally no intersting, clever weapon systems at work in the entire game. It's not fit for survival, as it even lacks a concept to protect and hide it's ACU, the core unit that it needs to protect as otherwise it loses the game once it's destroyed. It doesn't really react to anything happening. It needs to be told what it's supposed to do, even what to build. The late game performance bug is due to memory leaks that never remove defeated AIs and units, causing the game to slow down massively the longer it runs and to eventually crash.ĪI: It does not exist. There are 2 types of the audio bug: #1 crashes your game after a few minutes in or may cause severe but short slowdowns, #2 just causes mission briefings to not load, in-mission dialogues to be without sound and unit-selection response sounds only playing once and then never again while all weapon sounds still work flawlessly and can happen while playing. It just worked again at some point without any change of hard- or software. For all of those that had it it somehow magically fixed itself later on even though literally everything possible on their system and with the game (uncluding formatting, reinstall of Windows + the game) was tried to no avail. The audio issue seems to be entirely random, going from functional to nonfunctional, to functional again, with cause and fix yet to be determined. The pathfinding bug will regularly cause one or more of your units to get stuck, even if there's nothing to get stuck on. Only a fool would play that way.īugs: Pathfinding, audio, late game performance are the most important of many. The game likes to show off with it's mass battles but that's entirely deceiving when realizing how the population and veterancy systems work. This punishes you for sending cheap, fast produced units that die easily towards the enemy. Veterancy: The veterancy system is kill based. This also means that a high tech experimental unit, that can easily kill hundreds of tech 1 units, costs just 1 population, like each of the hundreds of attacking tech 1 units does. There's no way to increase this without messing with the game itself. This means the larger your base the fewer units you're able to build. Population: Each unit and structure costs 1 population of your population limit. The game has so many issues that it goes beyond the character limit when I tried to write them all down, even when trying to keep it as short as possible. An undying classic in my eyes.Ĥ / 10 is a fair rating for a game where you get a barebones strategy game with broken features, dumb units, buggy pathfinding and a braindead AI in a boring campaign. 8-player diplomacy FFA games with 30 mods on a 81x81km map is some of the best experience I've ever had in videogames, and definitely worth the million hours I spent making the mods work together. Sadly the scale of the game is dragged down by single core limitations and only ~2.3Gb of RAM even with large address aware, which makes heavily modded installs, huge maps and games with many AI opponents practically unplayable, but due to AI stupidity even with various AI mods I strongly recommend playing this against real people. As a result, has an active multiplayer community in FAF version, which also comes with tons of improvements on balance and performance, many small additions, and lots more automation options letting you focus on actual strategy and battles rather than watching your actions per minute. A game way ahead of its time for 2007, with multiple monitor support, any resolution or framerate, scalable UI, split views, incredible modability with almost all files being editable, and many scalable graphics settings tweakable far beyond the in-game options to make the game look gorgeous even in 2020. Has gorgeous if a bit repetitive soundtrack and interesting campaigns. Immense scale, interesting and different factions, easy to learn and hard to master economy system. My personal favorite RTS game of all time.
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